Drink It!
I have the good fortune of playing with a gaming group that has a great deal of terrain and miniatures for combat encounters. The host of our game has been collecting such items for many years, and...
View ArticleDisposable Heroes: What Does Save Or Die Really Kill?
Earlier this month, a spotlight was shone on the save or die game mechanic by members of the development team for Dungeons & Dragons Next. The vast majority of my experience with D&D is through...
View ArticleUnderstanding Self and Other
In recent weeks, I have been asked for input from others in the online community about certain topics. It has been fun to communicate with other bloggers on their ideas and contribute in any way...
View ArticleLest Ye Be Judged
Character alignment has been something that is largely overlooked in the D&D campaigns I am a part of – either as a PC or a DM. Generally the players are Lawful, Lawful Good or Neutral on their...
View ArticleThe Agony of Defeat
Approximately 60 hours before I learned that my blog won the RPG Site of The Year from Stuffer Shack this week, I presided over arguably the worst D&D session I have ever run. The session started...
View ArticleCritical Overload
I am discovering a growing “problem” in my campaign. The number of critical hits leveled against monsters during any given combat encounter in our Dungeons & Dragons 4th Edition campaign is getting...
View ArticleSelling The Drama
Regardless of the actions that take place during combat encounters in Dungeons & Dragons 4th Edition, it is the responsibility of the DM to ensure the players know what they are fighting for and...
View ArticleMay of the Dead: Character Death & Player Grief
I was asked by the fine folks at The Going Last Podcast to participate in their May of the Dead Carnival. The blog carnival features a wealth of articles devoted to the undead. Realizing that many...
View ArticleThe Tome Show: Player Engagement & DM Preparation
I was recently invited to participate in The Tome Show, a long-running podcast devoted to Dungeons & Dragons news, reviews, interviews, and advice. I joined hosts Jeff Greiner and Tracy Hurley to...
View ArticleMy 4th Edition Mindset
Outside a smattering of voyages into a few modules from earlier editions of Dungeons & Dragons when I was still a teenager, my tabletop roleplaying game experience has been shaped by 4th Edition...
View ArticleIncreasing Immersion with Obligation
We started a Star Wars: Edge of the Empire (EotE) campaign last year, and one of the more interesting components of character creation is the Obligation system. Obligation is introduced during...
View ArticleAnalyzing the PAX 2014 D&D Live Game
Minding my own business last week, I was passive-aggressively challenged by Mike Shea of Sly Flourish to return to my roots and perform an analysis on the latest installment of Dungeons & Dragons...
View ArticleMola Mola Death Rules
Surprise! Mola! Mola! Last week, I made the plunge (puns) and gave into the temptation to download the incredibly silly time-waster known as Mola Mola. From numerous people I follow on Twitter, I kept...
View ArticleBuild a Darkest Dungeons & Dragons
It is fair to say that Darkest Dungeon has captured my attention and imagination in recent weeks. The game’s aesthetic vividly portrays how exploring dungeons and fighting foul monsters is a dangerous...
View ArticleClear Boundaries for Improvisation
I recently had the good fortune to play a session of Game of Thrones using Dungeon World rules. The experience was quite differently from playing or running sessions of Dungeons & Dragons because...
View ArticleFudge As I Say, Not As I Fudge
One interesting dynamic of games such as Dungeons & Dragons is that only one player at the table is allowed to break rules in ways that are not available to the other players. The Dungeon Master...
View ArticleRickie was a young boy…. Character Creation in Tales From the Loop
Tale From the Loop is a tabletop roleplaying game that’s been on my list of things I desperately want to try for some time now. A friend got the book and has threatened to run a campaign, which we...
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